Integrat has developed a USSD platform that allows its clients to develop their own USSD application for their own purposes. The platform is totally independent and operates with a live number so that clients can immediately test the number and see for themselves what they have created.
The platform is very intelligent and allows clients to develop an entire USSD product without the fear of losing time and IPR as it can be developed in complete isolation from other products.
The platform is a complete USSD development tool that brings together cutting edge technology and flexibility that’s unrivalled in the marketplace today.
For further information and a demonstration, please contact us.
Apart from offering the USSD development platform, Integrat also owns a number of off-the-shelf products that can easily be white labelled for the use of our clients.
Off-the-shelf Products include:
Spin2Win
Spin2Win is designed so that users can enjoy the experience of instant gratification by purchasing content that will allow them free entry into Spin2Win to stand a chance to win airtime.
The user dials the USSD string, e.g. *120*333#, gets billed R2.00 for the content they receive and automatically gets entered into Spin2Win.
The user then gets an immediate response stating the result of the free entry, win or lose. If the response is 1 X 7’s the user doesn’t win airtime, but 1 credit is added to the user’s bonus points. If the response is 2 X 7’s the user wins R10.00 airtime. If the response is 3 X 7’s the user wins R30.00 airtime.If the response is 4 X 7’s the user wins R120.00 airtime. If the response is 5 X 7’s the user wins R1000.00 airtime.
Time Trivia
Time Trivia is a game of skill where the user is required to answer an allotted number of questions correctly in the quickest possible time; winners are determined by the fastest set of correctly answered questions.
The game combines USSD technology with general knowledge questions, making the game a great user experience as participants gain satisfaction from testing their own general knowledge and should they win, they receive airtime as the prize. The user dials the advertised string, e.g. *120*160#. On answering all the questions correctly, the time the participant took to answer all the questions will be recorded and logged. On completion of the competition session, the participant that answered the questions the fastest will be issued the airtime prize.
Double(0)Nothing (pronounced double or nothing)
Double(0)Nothing is also a game of skill where the user is required to answer an allotted number of questions correctly in a session; winners are users that answer the allotted questions correctly.
The user dials the advertised string, e.g. *120*1212#. On answering all the questions correctly, the user will win R5 airtime; the time the participant took to answer all the questions will be recorded and logged.
On retrieving the airtime prize, the user will be afforded the opportunity to play for double or nothing. Choosing the double option will mean that they will now play for R10.00. If however at any point the player gets a question wrong, they go back to zero.
A jackpot is feed 10c per transaction that takes place during that day. A further 1c is added to the monthly jackpot pool during that month.
At the end of the day, the system will see who has answered the most questions correctly and how long each user took. The participant that answered the most questions correctly in the fastest time will be issued the jackpot prize.
Airtime Game
Each player has the exact same chance of winning as any other player.
Players dial into a USSD number *120*606#; the opening screen offers three options:
Prizes: view how much can be won and when; Rules and the Let’s Play option.
Each USSD session has two multiple choice questions. If the player gets a total of six questions in a row (3 sessions) correct they are given the choice to “cash out” or play for more airtime. At each round the player can choose to cash out or to play on for a bigger prize. If a player chooses to cash out their prize they go back to question 1. If however at any point the player gets a question wrong, they go back to question 1.